Must go faster! Speedsters such as yourself seem to bend the fabric of reality when they run. The source of your incredible speed may be a divine blessing, the result of an arcane experiment,
the power of the wind, or just your hyperactive personality. Speedsters count among their number deities, tricksters, and comic-book heroes like the Flash and Quicksilver.
Faster than Gravity
Faster than Space Itself
Fast Fists (Level 3)
When you choose this archetype at 3rd level, you gain the ability to fling your fists faster than the eye can see.
You gain proficiency with your unarmed strikes, and you can use them to Sneak Attack.
Your attack and damage rolls with unarmed strikes use Dexterity instead of Strength.
Your unarmed strikes deal improved damage, as per the table below.
Unarmed Strike Damage
If you multiclass into Path of the Lodestar Barbarian or Pugilist Fighter, or into a class that grants the Martial Arts feature, add your levels from all such classes and look on this table to determine your total unarmed strike and Martial Arts damage. If you have a feat that improves unarmed strike damage, such as Grappler or Tavern Brawler, you count as one level higher for the purpose of unarmed strike damage.
Speed Boost (Level 3)
Starting at 3rd level, you gain a pool of extra movement that helps you stay on the move.
This pool of extra movement is equal to 5 feet × the total of your rogue level and your Dexterity modi er (a minimum of 5 feet). Whenever you move, you can draw extra movement from this pool to move that distance, up to a maximum of your Dexterity modifier × 5 feet (a minimum of 5 feet) per turn.
This pool refreshes when you finish a short rest or a long rest.
Supersonic Punch (Level 9)
Starting at 9th level, your momentum makes your punches explode with resounding force. Whenever you use the Dash action or draw the maximum amount of Speed Boost extra movement for your turn, the next unarmed strike you make before the end of your turn deals extra thunder damage equal to your Dexterity modifier.
Faster than Gravity (Level 13)
At 13th level, you run so fast that the earth can’t pull you down. When you take the Dash action or use the Speed Boost feature, you gain the following benefits until the end of your next turn:
You gain the benefits of the feather fall spell and can move your full land speed through air while falling.
You can traverse and stand on vertical surfaces as though they were horizontal. The duration of these effects end if you fall prone or if your speed is reduced to 0.
Faster than Space Itself (Level 17)
When you reach 17th level, you can run almost anywhere in the cosmos. When you expend all your movement from your Speed Boost pool in a single turn, you may cast either teleport or plane shift (self only) as a bonus action.