Path of the Lodestar (Third-Party)

Source: EN World EN5IDER, “Speaking with Fists”
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

« Barbarian

For barbarians on the Path of the Lodestar, rage transcends mortal fury; instead, their blood burns with the celestial fires of heaven. Their fists become stronger than steel, as though tempered in the furnaces of stars. Throngs of inspired followers liken their hero’s legendary strength to that of Samson, Heracles, and Atlas, and his astral glow to the mark of a demigod.

Your spellcasting ability for spells from this Primal Path is Strength.

Path of the Lodestar Features

Path of the Lodestar Features
Level Feature
3 Fist of the Lodestar
3 Star-Forged Rage
6 Burden of Heaven
10 Earth Render
14 Bones of the Heavens

Fist of the Lodestar (Level 3)

Starting when you choose this path at 3rd level, you gain proficiency with unarmed strikes, and their damage improves as per the table. Whenever you make an unarmed strike attack with nothing in either your main hand or off-hand, your unarmed strike’s damage further increases by one step (such as from 1d4 to 1d6, or from 1d10 to 1d12). This damage increase cannot be used in conjunction with Sneak Attack or extra attacks granted by Martial Arts or Flurry of Blows.

While you rage, your unarmed strikes are considered magical and their damage type changes to radiant.

Character Level Unarmed Strike Damage
1–2 1
3–5 1d4
6–11 1d6
12–17 1d8
18–20 1d10

If you multiclass into Pugilist Fighter or Speedster Rogue, or into a class that grants the Martial Arts feature, add your levels from all such classes and look on this table to determine your total unarmed strike and Martial Arts damage. If you have a feat that improves unarmed strike damage, such as Grappler or Tavern Brawler, you count as one level higher for the purpose of unarmed strike damage.

Star-Forged Rage (Level 3)

Also at 3rd level, your rage causes you to shimmer and glow like a constellation. While you rage, you have resistance to fire and radiant damage.

Burden of Heaven (Level 6)

Beginning at 6th level, your superhuman strength inspires hope and awe. As an action you can use this feature to cast either beacon of hope, explosive strength, or herculean force. Once you use this feature, you cannot use it again until you complete a long rest.

Earth Render (Level 10)

Beginning at 10th level, even the hardest stones are as wet clay before your might. As an action, you can use this feature to cast wall of stone, explosive strength, or herculean force as a 5th-level spell. Once you use this feature, you cannot use it again until you complete a long rest.

Bones of the Heavens (Level 14)

Starting at 14th level, your demigod-like will bears celestial burdens. You can use this feature to cast divine word as a bonus action, or as an action you can cast explosive strength or herculean force as a 7th-level spell. Once you use this feature, you cannot use it again until you complete a long rest.

When you use this feature at 20th level, herculean force is instead cast as a 9th-level spell.