control weather

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Classes: Cleric, Druid, Wizard

Classification: 8th-level Transmutation

Casting Time: 10 minutes

Range: Self (5-mile radius)

Components: V, S, M (burning incense and bits of earth and wood mixed in water)

Duration: Concentration, up to 8 hours

Saving Throw: None

You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the GM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on the following table and change its stage by one, up or down. When changing the wind, you can change its direction.

Stage Precipitation Temperature Wind
1 Clear Unbearable heat Calm
2 Light clouds Hot Moderate wind
3 Overcast or ground fog Warm Strong wind
4 Rain, hail, or snow Cool Gale
5 Torrential rain, driving hail, or blizzard Cold Storm
6 Arctic cold