Wasp, Swarm

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Wasp, Swarm

Medium beast, unaligned


Armor Class 12 (natural armor )

Hit Points 22 (5d8+25)

Speed 5 ft., fly 30 ft.


STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (+0) 1 (-5) 7 (-2) 1 (-5)

Damage Resistances bludgeoning, piercing, and slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned

Senses blindsight 10 ft., passive Perception 10

Challenge ½ (100 XP)


Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a size Tiny insect. The swarm can’t regain hit points or gain temporary hit points.

Actions


Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.

Source: Pathfinder Roleplaying Game Bestiary.

A wasp swarm is a flying mass of thousands of carnivorous wasps. In such large numbers, they become voracious hunters, capable of taking down large creatures with their venom-filled stings. While a wasp swarm is capable of inflicting hundreds of stings, its true danger arises from its insatiable appetite for meat.

Wasp swarms surround and attack any living prey in their paths, and are swift to seek out new prey once their anger is aroused. An enraged wasp swarm often loses track of its hive or the original source of its anger, and presented with a constant series of new targets to swarm and sting, a swarm can continue its rampage nonstop until it is destroyed or dispersed.

For a more general swarm, see Insect, Swarm.