Vulture, Giant

Source: System Reference Document 5.0
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Vulture, Giant

Large beast, neutral evil

Armor Class 10

Hit Points 22 (3d10+15)

Speed 10 ft., fly 60 ft.

15 (+2) 10 (+0) 15 (+2) 6 (-2) 12 (+1) 7 (-2)

Skills Perception +3

Senses passive Perception 10

Languages understands Common but can't speak

Challenge 1 (200 XP)

Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Multiattack. The vulture makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Source: Pathfinder Roleplaying Game Bestiary 3.

Larger even than condors, giant vultures dwell only in regions where carrion is both large and plentiful, such as the primeval wildernesses where megafauna roam. They also flock to regions torn by war, feasting on the dead with no concern for allegiance or race. Giant vultures rarely wait for wounded creatures to finish dying before they feed, and are much braver than most wild animals. A giant vulture, for example, wouldn’t think twice about swooping down on a heavily armored column of soldiers just to snatch up a few wounded stragglers from the end of the line.

A giant vulture stands more than 13 feet tall, has a wingspan of over 30 feet, and weighs 500 to 600 pounds.