Skeleton, Minotaur

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Skeleton, Minotaur

Large undead, lawful evil


Armor Class 12 (natural armor )

Hit Points 67 (9d10+45)

Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

Damage Immunities poison

Condition Immunities exhaustion and poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)


Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions


Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

Skeletons are the animated bones of the dead, brought to unlife through foul magic like animate dead. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.