Skeleton, Humanoid

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Skeleton, Humanoid

Medium undead, lawful evil


Armor Class 13 (armor scraps )

Hit Points 13 (2d8+10)

Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

Damage Immunities poison

Condition Immunities exhaustion and poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands all languages it knew in life but can't speak

Challenge (50 XP)

Actions


Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

Skeletons are the animated bones of the dead, brought to unlife through foul magic like animate dead. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.