Skeleton, Horse, Warhorse

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Skeleton, Horse, Warhorse

Large undead, lawful evil

Armor Class 13 (barding scraps )

Hit Points 22 (3d10+15)

Speed 60 ft.

18 (+4) 12 (+1) 15 (+2) 2 (-4) 8 (-1) 5 (-3)

Damage Immunities poison

Condition Immunities exhaustion and poisoned

Senses darkvision 60 ft., passive Perception 10

Challenge ½ (100 XP)


Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

Skeletons are the animated bones of the dead, brought to unlife through foul magic like animate dead. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.