Shadow

Source: System Reference Document 5.0
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Shadow

Medium undead, chaotic evil


Armor Class 12

Hit Points 16 (3d8+15)

Speed 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)

Skills Stealth +4, Stealth in dim light or darkness +6

Damage Resistances acid, cold, fire, lightning, thunder, and bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic and poison

Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, and restrained

Senses darkvision 60 ft., passive Perception 10

Challenge ½ (100 XP)


Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions


Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Source: Pathfinder Roleplaying Game Bestiary.

The sinister shadow skirts the border between the gloom of darkness and the harsh truth of light. The shadow prefers to haunt ruins where civilization has moved on, where it hunts living creatures foolish enough to stumble into its territory. The shadow is an undead horror, and as such has no goals or outwardly visible motivations other than to sap life and vitality from living beings.