Necromancer, Human (Third-Party)

Source: Gauntlet of Spiragos
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Necromancer, Human

Medium humanoid (human), neutral evil

Armor Class 12 (15 with mage armor )

Hit Points 27 (5d8+25)

Speed 30 ft.

10 (+0) 14 (+2) 12 (+1) 16 (+3) 13 (+1) 12 (+1)

Saving Throws Intelligence +5, Wisdom +3

Skills Arcana +5, History +5

Senses passive Perception 10

Languages Abyssal, Common, Goblin, and Zathisk

Challenge 2 (450 XP)

Spellcasting. The necromancer is a 5th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:


Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.

The necromancer’s favorite tactic is to animate any creatures the party has killed and send them against the PCs once more (as zombies).

Possessions: dagger, traveler’s clothes (black robes), component pouch, belt pouch, spellbook, spell focus (crystal orb), onyx gem (50 gp), potion of healing

Spellbook: all prepared spells, plus 1st—alarm, feather fall; 2nd—darkvision, spider climb; 3rd—phantom steed.