Necromancer, Human (Third-Party)

Source: Gauntlet of Spiragos
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Necromancer, Human

Medium humanoid (human), neutral evil


Armor Class 12 (15 with mage armor )

Hit Points 27 (5d8+25)

Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 16 (+3) 13 (+1) 12 (+1)

Saving Throws Intelligence +5, Wisdom +3

Skills Arcana +5, History +5

Senses passive Perception 10

Languages Abyssal, Common, Goblin, and Zathisk

Challenge 2 (450 XP)


Spellcasting. The necromancer is a 5th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Actions


Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.

The necromancer’s favorite tactic is to animate any creatures the party has killed and send them against the PCs once more (as zombies).

Possessions: dagger, traveler’s clothes (black robes), component pouch, belt pouch, spellbook, spell focus (crystal orb), onyx gem (50 gp), potion of healing

Spellbook: all prepared spells, plus 1st—alarm, feather fall; 2nd—darkvision, spider climb; 3rd—phantom steed.