Mephit, Steam

Source: System Reference Document 5.0
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Mephit, Steam

Small elemental, neutral evil


Armor Class 10

Hit Points 21 (6d6+30)

Speed 30 ft., fly 30 ft.


STR DEX CON INT WIS CHA
5 (-3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)

Damage Immunities fire and poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Aquan and Ignan

Challenge (50 XP)


Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions


Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Source: Pathfinder Roleplaying Game Bestiary.

Steam mephits are commonly found on the Plane of Fire. These mephits are overconfident and brash.