Mephit, Ice

Source: System Reference Document 5.0
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Mephit, Ice

Small elemental, neutral evil


Armor Class 11

Hit Points 21 (6d6+30)

Speed 30 ft., fly 30 ft.


STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1)

Skills Perception +2, Stealth +3

Damage Immunities cold and poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Aquan and Auran

Challenge ½ (100 XP)


Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions


Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Source: Pathfinder Roleplaying Game Bestiary.

Ice mephits are commonly found on the Plane of Air. These mephits are cruel and aloof.