Goblin, Spider-Eye, Shaman (Third-Party)

Source: Gauntlet of Spiragos
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Goblin, Spider-Eye, Shaman

Small monstrosity, neutral evil


Armor Class 14 (natural armor )

Hit Points 14 (4d6+20)

Speed 30 ft., climb 20 ft.


STR DEX CON INT WIS CHA
9 (-1) 13 (+1) 10 (+0) 8 (-1) 13 (+1) 9 (-1)

Skills Perception +5, Stealth +5

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 10

Languages Goblin and Undercommon

Challenge ½ (100 XP)


Keen Sight. The shaman has advantage on Wisdom (Perception) checks that rely on sight.

Nimble Escape. The shaman can take the Disengage or Hide action as a bonus action on each of her turns.

Spellcasting. The shaman is a 2nd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The shaman has the following spells prepared:

Actions


Multiattack. The spider-eye goblin makes two claw attacks. If both claw attacks hit the same target, the goblin can then make one bite attack against that target.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. If this poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage.

See the spider-eye goblin entry for lore and behavior information.