Goblin, Spider-Eye, Raidmaster (Third-Party)

Source: Gauntlet of Spiragos
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Goblin, Spider-Eye, Raidmaster

Small monstrosity, neutral evil

Armor Class 13 (natural armor )

Hit Points 13 (5d6+25)

Speed 30 ft., climb 30 ft.

11 (+0) 13 (+1) 12 (+1) 8 (-1) 13 (+1) 8 (-1)

Skills Perception +5, Stealth +5

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 10

Languages Goblin and Undercommon

Challenge 1 (200 XP)

Keen Sight. The spider-eye goblin has advantage on Wisdom (Perception) checks that rely on sight.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.


Multiattack. The spider-eye raidmaster makes two dart attacks or two claw attacks. If both claw attacks hit the same target, the goblin can then make one bite attack against that target.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. If this poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage.

See the spider-eye goblin entry for lore and behavior information.