Goblin, Spider-Eye, Matriarch (Third-Party)

Source: Gauntlet of Spiragos
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Goblin, Spider-Eye, Matriarch

Small monstrosity, neutral evil

Armor Class 14 (natural armor )

Hit Points 14 (7d6+35)

Speed 30 ft., climb 20 ft.

9 (-1) 14 (+2) 10 (+0) 10 (+0) 16 (+3) 11 (+0)

Skills Arcana +2, Medicine +5, Perception +7, Stealth +6

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin, and Undercommon

Challenge 1 (200 XP)

Keen Sight. The matriarch has advantage on Wisdom (Perception) checks that rely on sight.

Nimble Escape. The matriarch can take the Disengage or Hide action as a bonus action on each of her turns.

Spellcasting. he matriarch is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She has the following spells prepared:

Web Walker. The matriarch ignores movement restrictions caused by webbing.


Multiattack. The matriarch makes two claw attacks. If both claw attacks hit the same target, she can then make one bite attack against that target.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. If this poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

A spider-eye goblin matriarch is a more powerful and more experienced spider-eye goblin shaman.

See the spider-eye goblin entry for lore and behavior information.