Goblin, Spider-Eye, Champion (Third-Party)

Source: Gauntlet of Spiragos
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Goblin, Spider-Eye, Champion

Mediun monstrosity, neutral evil


Armor Class 15 (natural armor )

Hit Points 39 (6d+30)

Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 8 (-1) 11 (+0) 6 (-2)

Skills Perception +4, Stealth +6

Damage Resistances poison

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages Goblin and Undercommon

Challenge 2 (450 XP)


Cunning Action. The champion can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Keen Sight. The champion has advantage on Wisdom (Perception) checks that rely on sight.

Spider Climb. The champion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions


Multiattack. The spider-eye goblin champion makes four claw attacks. If at least two claw attacks hit the same target, the goblin can then make one bite attack against that target.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4+2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one. If this poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 3 (1d4+2) piercing damage.

This spider-eye goblin is as big as a dwarf, and nearly as burly. He has two extra sets of arms (eight limbs in all), just like the fallen titan Spiragos.

See the spider-eye goblin entry for lore and behavior information.