Goat, Giant

Source: System Reference Document 5.0
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Goat, Giant

Large beast, unaligned


Armor Class 11 (natural armor )

Hit Points 19 (3d10+15)

Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)

Senses passive Perception 10

Challenge ½ (100 XP)


Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions


Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Source: 5srd adaptation of Tome of Horrors Complete.

Although they are normally wild, domesticated giant goats are not unheard of. They are domesticated for their meat as well as the amounts of milk they can produce.