Genie, Efreeti

Source: System Reference Document 5.0
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Genie, Efreeti

Large elemental, lawful evil


Armor Class 17 (natural armor )

Hit Points 200 (16d10+80)

Speed 40 ft., fly 60 ft.


STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 24 (+7) 16 (+3) 15 (+2) 16 (+3)

Saving Throws Intelligence +7, Wisdom +6, Charisma +7

Damage Immunities fire

Senses darkvision 120 ft., passive Perception 10

Languages Ignan

Challenge 11 (7200 XP)


Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.

Innate Spellcasting. The efreeti’s innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Actions


Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Source: Pathfinder Roleplaying Game Bestiary.

The efreet (singular efreeti) are genies from the Plane of Fire. An efreeti stands about 12 feet tall and weighs about 2,000 pounds.

Efreet have few allies among geniekind. They certainly hate djinn, and attack them on sight. They hold an equally strong enmity for marids, and view the jann as frail and weak. Efreet often work closely with shaitans, yet even then alliances are temporary at best.

Source: 5srd adaptation of Pathfinder Roleplaying Game Ultimate Magic.

These warlike creatures value weapons with enhancement bonuses of at least +2 and scrolls of 4th-level or higher spells. Giving one to a djinni targeted by a planar binding spell increases the spell’s DC by 2. Efreet also appreciate attractive humanoid slaves, which increase the DC by 1 for every 10 slaves offered.