Fungus, Shrieker

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Fungus, Shrieker

Medium plant, unaligned

Armor Class 5

Hit Points 13 (3d8+15)

Speed 0 ft.

1 (-5) 1 (-5) 10 (+0) 1 (-5) 3 (-4) 1 (-5)

Condition Immunities blinded, deafened, and frightened

Senses blindsight (blind beyond this radius) 30 ft., passive Perception 10

Challenge 0 (0 XP)

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.


Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward.

Source: Forgotten Foes.

This mindless plant emits a loud, piercing wail when living creatures pass near it. Underground denizens have learned the noise indicates the presence of prey, and flock to its source. The remnants of creatures slain around the shrieker fertilize it. Shriekers often form symbiotic relationships with other plant creatures, such as violet fungus and phantom fungus, and attract creatures with their shriek which are then slain by the more mobile plants.

Some underground denizens cultivate shriekers as guards and intruder alarms.