Elemental, Smoke (Third-Party)

Source: EN World EN5IDER, “Epic Threats: Elementals”
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Elemental, Smoke

Huge elemental, neutral


Armor Class 16

Hit Points 195 (17d12+85)

Speed 40 ft., fly (hover) 90 ft.


STR DEX CON INT WIS CHA
20 (+5) 23 (+6) 20 (+5) 6 (-2) 10 (+0) 7 (-2)

Saving Throws Dexterity +10

Damage Resistances lightning, thunder, and bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities fire and poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Aquan and Ignan

Challenge 12 (8400 XP)


Smoke Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature’s space and stop there. If the elemental ends its turn in another creature’s space, that creature must succeed on a DC 17 Constitution saving throw or gain a level of exhaustion. In areas obscured by smoke, mist, or steam the elemental is invisible.

Actions


Multiattack. The elemental makes two slam attacks and can use Gripping Smoke.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 6) bludgeoning damage.

Gripping Smoke. Each creature in the elemental’s space must succeed on a DC 17 Strength saving throw or become grappled (escape DC 17). While grappled, the creature is also restrained.

Combined elementals are often the result of a summoning gone awry. When conjure elemental or a similar spell is cast incorrectly, the magic calls forth two life forces from separate elemental planes. These forces combine into a single, enormous form with power beyond that of a typical elemental, which makes them nearly impossible to control. Only the most powerful spellcasters can keep these beings from committing a hate-fueled destructive rampage.

The combined powers of air and fire create smoke elementals. These monsters hate the clean air that birthed them and all creatures that breathe it.