Elemental, Sand (Third-Party)

Source: EN World EN5IDER, “Epic Threats: Elementals”
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Elemental, Sand

Huge elemental, neutral

Armor Class 16

Hit Points 225 (18d12+90)

Speed 40 ft., burrow 30 ft.

20 (+5) 22 (+6) 22 (+6) 6 (-2) 10 (+0) 6 (-2)

Saving Throws Dexterity +11

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10

Languages Auran and Terran

Challenge 13 (10000 XP)

Sand Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.


Multiattack. The elemental makes two slam attacks and can use Crushing Sand.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 27 (6d6 + 6) bludgeoning damage.

Crushing Sand. Each creature in the elemental’s space must succeed on a DC 17 Strength saving throw. Creatures who fail take 21 (6d6) bludgeoning damage and are grappled (escaped DC 17). A creature grappled in this way is also restrained. Creatures who succeed take half damage and are not grappled.

Sandstorm. The elemental releases any creature it is grappling. Each creature in the elemental’s space must make a DC 19 Constitution saving throw. Creatures who fail the saving throw take 50 (11d8) piercing damage, or half as much on a successful save.

Combined elementals are often the result of a summoning gone awry. When conjure elemental or a similar spell is cast incorrectly, the magic calls forth two life forces from separate elemental planes. These forces combine into a single, enormous form with power beyond that of a typical elemental, which makes them nearly impossible to control. Only the most powerful spellcasters can keep these beings from committing a hate-fueled destructive rampage.

The power of air and earth create sand elementals. These beings crush other creatures with tremendous weight and tear them apart with rough sand grains.