Dragon, Chromatic, White, Wyrmling

Source: System Reference Document 5.0
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Dragon, Chromatic, White, Wyrmling

Medium dragon, chaotic evil


Armor Class 16 (natural armor )

Hit Points 32 (5d8+25)

Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 5 (-3) 10 (+0) 11 (+0)

Saving Throws Dexterity +2, Constitution +4, Wisdom +2, Charisma +2

Skills Perception +4, Stealth +2

Damage Immunities cold

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages Draconic

Challenge 2 (450 XP)

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5--6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Source: Pathfinder Roleplaying Game Bestiary.

Although most consider it to be the weakest and most feral of the chromatic dragons, the white dragon makes up for its lack of cunning with sheer ferocity. White dragons dwell on remote, frozen mountaintops and in arctic lowlands, making their home in glittering caves full of ice and snow. They prefer their meals completely frozen.