Dragon, Chromatic, Red, Wyrmling

Source: System Reference Document 5.0
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Dragon, Chromatic, Red, Wyrmling

Medium dragon, chaotic evil


Armor Class 17 (natural armor )

Hit Points 75 (10d8+50)

Speed 30 ft., climb 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 12 (+1) 11 (+0) 15 (+2)

Saving Throws Dexterity +2, Constitution +5, Wisdom +2, Charisma +4

Skills Perception +4, Stealth +2

Damage Immunities fire

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages Draconic

Challenge 4 (1100 XP)

Actions


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Fire Breath (Recharge 5--6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Source: Pathfinder Roleplaying Game Bestiary.

Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.