Devil, Bone (Osyluth)

Source: System Reference Document 5.0
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Devil, Bone (Osyluth)

Large fiend (devil), lawful evil


Armor Class 19 (natural armor )

Hit Points 142 (15d10+75)

Speed 40 ft., fly 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3)

Saving Throws Intelligence +5, Wisdom +6, Charisma +7

Skills Deception +7, Insight +6

Damage Resistances cold and bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities fire and poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 10

Languages Infernal and telepathy 120 ft.

Challenge 9 (5000 XP)


Devil's Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions


Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

The interrogators and inquisitors of devilkind, bone devils delight in torturing those weaker than themselves—mortals, souls, and other devils alike. Born of ancient heresies mired amid the Styx-fed swamps of Stygia, Hell’s fifth layer, bone devils—also known as osyluths—enforce infernal order and the will of the archdevils. Powerful fiends favor these terrifying sadists for their unwavering devotion to Hell’s laws and the commands of their masters, as osyluths eagerly report the disobedience of other devils—regardless of standing—and take to the craft of torture like morbid artists. Diabolists risk much to bargain with them, as bone devils glean many infernal secrets amid their nightmarish calcified torture hives. These devils especially delight in journeying to the mortal plane, as their cruel talents and service to evil spellcasters often mean gaining much valuable information, which they might hold in their perfect memories for centuries before reporting back to their diabolical masters.

Osyluths tower over lesser devils at 9 feet tall—though their tails and fearsome but useless wings make them appear much larger—and weigh upward of 400 pounds. Many osyluths carry twisted and eerie bone weapons, but these tools are more for torture and intimidation than actual combat.

Source: 5srd adaptation of Pathfinder Chronicles: Princes of Darkness, Book of the Damned Vol. I.

Osyluths eagerly respond to offerings of infernal lore or blasphemous secrets. Giving a tome of hellish secrets or evidence of secret mortal vices—especially committed by influential figures or rulers—to an osyluth targeted by a planar binding spell increases the spell’s DC by 2.