Death Dog

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Death Dog

Medium monstrosity, neutral evil

Armor Class 12

Hit Points 39 (6d8+30)

Speed 40 ft.

15 (+2) 14 (+2) 14 (+2) 3 (-4) 13 (+1) 6 (-2)

Skills Perception +5, Stealth +4

Senses darkvision 120 ft., passive Perception 10

Challenge 1 (200 XP)

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.


Multiattack. The dog makes two bite attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary 4.

A death dog is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone. Capable of tracking their prey for miles across barren terrain, death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight. A pack’s territory may overlap with others of its kind without competition, though in lean times packs may skirmish over live prey or carrion.

A typical death dog is 7 feet long, stands 4 feet tall at the shoulder, and weighs about 500 pounds. Death dogs may ally with hobgoblins and bugbears, but the goblinoids are not immune to the dogs’ disease, so these alliances are often temporary.

Death Worgs

In the scrub borders between forests and deserts or plains and badlands, worgs and death dogs may mix. If a worg pack is resistant to disease, or an outcast worg takes control of a death dog pack, crossbreeding may occur. Most of these two-headed pups die before reaching adulthood, but those that survive are larger, tougher, smarter, and able to speak as well as a worg can.

Death worgs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can eat. Most death worgs live only a year or two into adulthood, slain in needless fights for dominance or dropping dead as their mutant brains stop working.