Crocodile

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Crocodile

Large beast, unaligned


Armor Class 12 (natural armor )

Hit Points 19 (3d10+15)

Speed 20 ft., swim 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)

Skills Stealth +2

Senses passive Perception 10

Challenge ½ (100 XP)


Hold Breath. The crocodile can hold its breath for 15 minutes.

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water’s edge to drink.

The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. Alligators are similar to crocodiles, but are typically Medium rather than Large size.