Crab

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Crab

Tiny beast, unaligned


Armor Class 11 (natural armor )

Hit Points 2 (1d4+5)

Speed 20 ft., swim 20 ft.


STR DEX CON INT WIS CHA
2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 2 (-4)

Skills Stealth +2

Senses blindsight 30 ft., passive Perception 10

Challenge 0 (0 XP)


Amphibious. The crab can breathe air and water.

Actions


Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Source: 5srd adaptation of Pathfinder Roleplaying Game Ultimate Magic.

Crabs are small crustaceans with eight legs and two pincers or claws. Aquatic scavengers, crabs can also survive on land for long periods, but must keep their gills moist.

Source: 5srd original content.

Some crabs are particularly well-adapted to life on land and can be found living in burrows dug to catch rainwater, or high in the branches of large trees. These “land crabs” use the same statistics as normal crabs, but are favored as familiars because they can live for long periods of time with only a little more water than a normal animal would need to drink.