Crab, Giant

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Crab, Giant

Medium beast, unaligned


Armor Class 15 (natural armor )

Hit Points 13 (3d8+15)

Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 11 (+0) 1 (-5) 9 (-1) 3 (-4)

Skills +

Senses blindsight 30 ft., passive Perception 10

Challenge ⅛ (25 XP)


Amphibious. The crab can breathe air and water.

Actions


Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

Giant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids. The coloration of a giant crab’s hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet.

Source: 5srd original content.

Some giant crabs can grow to Large or Huge size. While the shells of these oversized giant crabs can become as thick and hard as rock, they almost always have a vulnerable point that can be attacked to cause massive damage.