Avatar of Death

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Avatar of Death

Medium undead, neutral evil

Armor Class 20

Hit Points half the hit point maximum of its summoner

Speed 60 ft., fly (hover) 60 ft.

16 (+3) 16 (+3) 16 (+3) 16 (+3) 16 (+3) 16 (+3)

Damage Immunities necrotic and poison

Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, and unconscious

Senses darkvision 60 ft., truesight 60 ft., passive Perception 10

Languages all languages known to its summoner

Challenge — (0 XP)

Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Turning Immunity. The avatar is immune to features that turn undead.


Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.

An avatar of death is a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It’s summoned by the fabled deck of many things.

A creature slain by an avatar of death can’t be restored to life.