Animated Object, Rug of Smothering

Source: System Reference Document 5.0
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Animated Object, Rug of Smothering

Large construct, unaligned


Armor Class 12

Hit Points 33 (6d10+30)

Speed 10 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 10 (+0) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison and psychic

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, and poisoned

Senses blindsight (blind beyond this radius) 60 ft., passive Perception 10

Challenge 2 (450 XP)


Antimagic Susceptibility. The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

Damage Transfer. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance. While the rug remains motionless, it is indistinguishable from a normal rug.

Actions


Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can’t smother another target. In addition, at the start of each of the target’s turns, the target takes 10 (2d6 + 3) bludgeoning damage.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

Animated objects come in many sizes and forms, often to the dismay of careless adventurers. Magically brought to permanent pseudo-life by lasting enchantment, these items follow the will of their masters and are often created as guards or sentries in dungeons or castles.