Animated Object, Animated Armor

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Animated Object, Animated Armor

Medium construct, unaligned


Armor Class 18 (natural armor )

Hit Points 33 (6d8+30)

Speed 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (-5) 3 (-4) 1 (-5)

Damage Immunities poison and psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, and poisoned

Senses blindsight (blind beyond this radius) 60 ft., passive Perception 10

Challenge 1 (200 XP)


Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions


Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

Animated objects come in many sizes and forms, often to the dismay of careless adventurers. Magically brought to permanent pseudo-life by lasting enchantment, these items follow the will of their masters and are often created as guards or sentries in dungeons or castles.