Angel, Planetar

Source: System Reference Document 5.0
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Angel, Planetar

Large celestial, lawful good


Armor Class 19 (natural armor )

Hit Points 200 (16d10+80)

Speed 40 ft., fly 120 ft.


STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7)

Saving Throws Constitution +12, Wisdom +11, Charisma +12

Skills Perception +11

Damage Resistances radiant and bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, and frightened

Senses truesight 120 ft., passive Perception 10

Languages all and telepathy 120 ft.

Challenge 16 (15000 XP)


Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Innate Spellcasting. The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

Actions


Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Source: Pathfinder Roleplaying Game Bestiary.

Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.