Angel, Deva

Source: System Reference Document 5.0
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Angel, Deva

Medium celestial, lawful good

Armor Class 17 (natural armor )

Hit Points 136 (16d8+80)

Speed 30 ft., fly 90 ft.

18 (+4) 18 (+4) 18 (+4) 17 (+3) 20 (+5) 20 (+5)

Saving Throws Wisdom +9, Charisma +9

Skills Insight +9, Perception +9

Damage Resistances radiant and bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed, exhaustion, and frightened

Senses darkvision 120 ft., passive Perception 10

Languages all and telepathy 120 ft.

Challenge 10 (5900 XP)

Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva’s spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.


Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Source: 5srd adaptation of Pathfinder Roleplaying Game Bestiary.

Devas are messengers of the gods of good. They watch over planar travelers and sponsor powerful mortals, pushing them to take on good causes. A typical deva looks like a winged, silver-skinned human, though some look like other humanoid races and a rare few have even more unusual forms. A deva is seven and a half feet tall and weighs 250 pounds.

Devas are usually created by deities from the souls of good mortals, though some souls spontaneously transform into devas without the intervention of a deity. Their skills and abilities make them excellent scouts and elite agents for celestial armies. They often carry long, flowing scrolls upon which are writ messages and judgments from the gods. A deva’s scrolls frequently contain hints of prophecies and major events yet to come, and as such the devas are fiercely protective of the contents of these scrolls and let none, not even other devas, peruse them.